![]() First of all, I am a "hardcore" gamer, which means, I always do the craziest difficulty any game ever has, which includes PotD. I love the writing, 10/10, the story and dialogues, 10/10, I have no problem with bird view 3D character, but the game design, about how you managed it, really put everything into the trash can. "Do not make further Pillars of Eternity game anymore, you'll only screw things further" The statement above is the bottom line I would "Do not make further Pillars of Eternity game anymore, you'll only screw things further" The statement above is the bottom line I would like to give to this game. I am writing this very review during the loading time breaks. My time is precious, and I have a decent computer config to avoid such issues. Compared to the seamless wanderings of your party on massive outdoor maps in Dos2, which is to me way more detailed and animated, it makes PoE2 an insult to modern graphics engines. We are talking smallish, barely animated 2D isometric maps with few characters on them! Even loading the map for boat trips takes unreasonable amounts of time. ![]() Go to the balcony (ie load the main city map you were on before) 30 seconds. You spend 20% of your play time waiting for a map to load. It's major drawback, the reason that makes me hesitate to return to it, is the absolutely crazy loading times. ![]() ship approaches and combats are fun in a way, even if a bit of a repetitive dice-throwing exercise. Combat system is nothing new, exactly similar to BG with pseudo real-time and pausing system. This is a rather good traditional D&D inspired RPG a la Baldur's Gate, with a decent story so far, nice character interaction and affinity This is a rather good traditional D&D inspired RPG a la Baldur's Gate, with a decent story so far, nice character interaction and affinity system, nice NPC side stories, lots of spoken dialogues, kind of pretty map design in cities in particular (the small outdoor maps for certain encounters are absolutely boring). Cons: Bad optimization, some bugs, some lackluster characters (just a few) All in all, i give it 10/10 Bhaals. The number of different ways to play this games dialogue and options is quite breathtaking. ![]() The story is in the fine details, all the amazing dialogues, and options. He's gotta have ADHD (i have a adhd diagnosis, but these game really keeps my interest). As a guy said who gave it a low score "its about chasing a big blue dude, just talk everywhere, there is no story". The combat mechanics are rewarding, the skill and leveling systems are also rewarding, the story is good, you just have to invest time into it. Some of the characters are lacklusting, and the optimization is quite poor. Was a long time ago since a game really captivated me like this. This game, I've played like 30 hours in one week. Dont know if its because I didnt invest enough time in it. Played Bg1&2, Icewind Dale, Dragon Age, the Witcher series, Planescape torment, Fallout 1&2, and so on. For more, see this Overview video in which we play through the backers-only beta of the game.I'm a big fan of rpgs. Pillars of Eternity launched on Thursday for Linux, Mac and Windows PC after being delayed from a planned October launch to polish and tune the game. Others report that though passive buffs do not show up, they appear to still be present and working. If the bug strikes party members, removing them from the party and then adding them back seems to fix the problem. In this reply, an Obsidian developer says that they do have a fix for the bug and that they're "trying to make it retroactive, so it will fix any save games that have this problem." The bug is described at length in this thread on Obsidian's official forums. While players may reload an old save and proceed just fine, obviously that forsakes any progress between that save and triggering the bug. Drag them to a slot in the inventory screen.ĭouble-clicking, for some reason, removes all passive, racial and permanent buffs - forever. Meantime: Do not double-click items to equip them to your character. Pillars of Eternity, the crowdfunded throwback to the great Infinity Engine role-playing games of yesteryear, has a game-breaking bug that developer Obsidian is working to fix.
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